Tiny Speck spent four years building Glitch, a quirky multiplayer game that never found a paying audience. To coordinate their distributed team they had built an internal chat tool. When the game failed, Butterfield noticed the team would not stop using the tool — they were actively grieving losing it. He shut Glitch down and shipped the tool as Slack. Within a year it was the fastest-growing SaaS product in history.
The principle: What you built to make the main project possible may be more valuable than the main project. Watch what your team refuses to live without; the future product is often there, already in production.